Have participants sit so they can see each other, and ask them to agree not to interrupt or make fun of each other. Let them know they are free to keep silent if they wish..
As a leader, avoid the temptation to talk about your own experiences. Reserve judgment about what the participants say to avoid criticizing them. Help the discussion get going, then. let the participants take· over with limited guidance from you. If you describe what you saw, be sure your comments do not stop the participants from adding their own thoughts. Above all, be positive. Have fun with the activity and with the session.
Remember, reflecting on an activity should take no more than ten to fifteen minutes. The more you do it, the easier it becomes for both you and the participants. Remember that the value and the values of Scouting often lie beneath the surface. Reflection helps you ensure that these values come through to Scouting participants.
Discuss what happened. Direct open-ended questions toward specific incidents. For example, you might ask, "Who took leadership? What did they do to make them a leader?" or "How did decisions get made?"
Make a judgment. Ask the group to decide if what happened is good or bad. Try to focus on the good things first. Direct your attention toward specific skills. For example, you could ask, "What was good about the way decisions were made?: Then you could ask, "What didn't work so well about the way you made decisions?"
Generalize the experience. Try to get the participants to see the connection between the game or activity and regular Scouting experiences. You could ask, "How can we use the ideas we learned today in our own units?" If you can, be more specific. "How can we use what we learned about decision making on a unit campout?"
Set goals. Begin with the positive. Ask the participants what skills they used today that they would like to keep doing. Then ask what things they need to change to work together better.